#include <QtOpenGL/qglframebufferobject.h> #ifndef QGLFRAMEBUFFEROBJECT_H class QGLFramebufferObject: public QPaintDevice{ /* Some contents are skipped to improve readability */ private: QGLFramebufferObject(class QGLFramebufferObject const &); /* ... */ }; #endif // QGLFRAMEBUFFEROBJECT_H