#include <QtOpenGL/qglframebufferobject.h>
#ifndef QGLFRAMEBUFFEROBJECT_H
class QGLFramebufferObject: public QPaintDevice{
private: inline struct QGLFramebufferObjectPrivate* d_func();
private: inline struct QGLFramebufferObjectPrivate const * d_func() const
public: QGLFramebufferObject(class QSize const & size, GLenum target = 3553);
public: QGLFramebufferObject(int width, int height, GLenum target = 3553);
public: virtual ~QGLFramebufferObject();
public: bool isValid() const
public: bool bind();
public: bool release();
public: GLuint texture() const
public: class QSize size() const
public: class QImage toImage() const
public: virtual struct QPaintEngine* paintEngine() const
public: GLuint handle() const
public: static bool hasOpenGLFramebufferObjects();
protected: virtual int metric(enum QPaintDevice::PaintDeviceMetric metric) const
protected: virtual inline int devType() const
private: QGLFramebufferObject(class QGLFramebufferObject const &);
private: class QGLFramebufferObject& operator =(class QGLFramebufferObject const &);
private: struct QGLFramebufferObjectPrivate* d_ptr;
friend struct QGLFramebufferObjectPrivate;
friend struct QGLDrawable;
};
#endif // QGLFRAMEBUFFEROBJECT_H